A page of drawings and ideas from 2011. I’m usually reluctant to post any work that I consider too old. Unless it’s for a laugh, or to compare my progress.
At the time, I was doing some world building. Working on a character that wore these elaborate helmets/masks that had miniature statues & fancy ornaments on them. I eventually reused the basic concept for another project.
Will continue to post more older work here and there.
I’m going try to be a little less cold and indifferent when posting now.
Being more explanatory about the pieces I post, and generally other things relevant to art and creativity. Over all more of a typical blogging style. I’ll also be posting more of my process when making my art. Perfect excuse to post more sketch work. Especially since I tend to experiment often.
Lastly, I’ll be editing some of the older posts to fit the new model.
Done in similar vein to "Perish", I wanted to do some more experimenting with style. This time I settled for a simple character design session. While designing most of my characters, I tend to improvise a good deal of their appearance as I’m painting. Sometimes working off very loose sketches if the design is too intricate.
I feel that process helps work my mental muscle. Acting as a challenge to see how much I can push a design in a given amount of time and with limited preparation. However, I did not want to approach these experiments like that. Taking more consideration with the small details that make up a character or scene. The 'Heaven Spit' embroidery on his jacket is one such detail that I rendered separately.
He was going to have a stylized longboard strapped to his back, but without a scene to provide context it seemed pointless and would only take away from the rest of the design.
Basic premise is that she is an augmented bank robber fitted with a military exoskeleton, stolen from an AKHILLES universal technologies lab.
The exoskeleton helped optimize her maneuvering during the heist, and makes carrying the huge amount of stolen money much easier. She herself already had augmented several parts of her natural body. Both her arms, as well as cerebral implants that enhance motor skills. While making it possible to amplify the exoskeleton’s use.
Like others, I was inspired by the concepts of Neill Blomkmap’s Elysium. Artist Aaron Beck is currently one of my favorite influences. I really admire his realistic and naturally jarring approach to design. I also tried to channel my influences from Yoji Shinkawa’s designs as well. Two of my favorite artists when it comes to mechanical designs.
I tried to up the amount of details than I usually would. A habit I’ll be pushing in future art.
In this piece I tried to explore a new style. It’s not too much of a far cry from my usual work. I wanted to lock down a sort of illustrated comic aesthetic. As if it were a lone panel telling story in the midst of things. No suggested beginning, middle, nor end, but a single scene. One were one can draw their own conclusions as to the happenings and characters at play.
Rather than worded speech, I felt it would be cool include a world bubble containing a miniature drawing indicating a character’s expression or thought. I really enjoyed making this, and have other neat ideas I want to play around with.